Posts
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Worked on setting up local multiplayer, it has been more difficult than expected. I got a good amount of work done on input settings for multiple players however.
Time Spent: 8.5 hours.
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Completed the networking for the lobby, both players have full control now.
Worked quite a lot on the styling of the level select screen. Added a level title bar, new biome art & some basic connection art.
Time Spent: 3.5 hours.
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Made characters show what level is currently selected, also began work on networking the lobby screen.
Time Spent: 3.5 hours.
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Can complete levels & have the map unlock new islands
Time Spent: 4 hours.
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Finally have the keyboard+gamepad movement in the overworld implemented. Still lots to do for this view however.
Not shown in the video above is mouse movement which also works by clicking levels to move the camera.
Time Spent: 5.5 hours.
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What I am showing above is how I can easily rig up connections between islands.
- Starting from the green group
- Groups turn brown that are unlocked & the connections between them show
- The groups that are not unlocked remain red & the connections are hidden
- How many levels need to be completed is configurable on each connection line
Time Spent: 2 hours.
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Continued work on the level select screen. If you look closely you can see some numbers that label each end of some of the connections.
I also lost ~1 hour to computer issues due to graphics driver compatability problems.
Time Spent: 2 hours.
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Worked on making my own tools for creating the level select screen.
The boxes represent groups of levels that are unlocked together. The lines are how the player can move between them.
Time Spent: 2.2 hours.
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Implemented new animations, can now swap out the body of the player characters whenever.
Time Spent: 2 hours.
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Made the wind & particles fit the game a bit better.
Time Spent: 2 hours.
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More posts can be found in the archive.