Archive
Posts
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Worked on setting up local multiplayer, it has been more difficult than expected. I got a good amount of work done on input settings for multiple players however.
Time Spent: 8.5 hours.
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Completed the networking for the lobby, both players have full control now.
Worked quite a lot on the styling of the level select screen. Added a level title bar, new biome art & some basic connection art.
Time Spent: 3.5 hours.
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Made characters show what level is currently selected, also began work on networking the lobby screen.
Time Spent: 3.5 hours.
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Can complete levels & have the map unlock new islands
Time Spent: 4 hours.
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Finally have the keyboard+gamepad movement in the overworld implemented. Still lots to do for this view however.
Not shown in the video above is mouse movement which also works by clicking levels to move the camera.
Time Spent: 5.5 hours.
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What I am showing above is how I can easily rig up connections between islands.
- Starting from the green group
- Groups turn brown that are unlocked & the connections between them show
- The groups that are not unlocked remain red & the connections are hidden
- How many levels need to be completed is configurable on each connection line
Time Spent: 2 hours.
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Continued work on the level select screen. If you look closely you can see some numbers that label each end of some of the connections.
I also lost ~1 hour to computer issues due to graphics driver compatability problems.
Time Spent: 2 hours.
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Worked on making my own tools for creating the level select screen.
The boxes represent groups of levels that are unlocked together. The lines are how the player can move between them.
Time Spent: 2.2 hours.
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Implemented new animations, can now swap out the body of the player characters whenever.
Time Spent: 2 hours.
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Made the wind & particles fit the game a bit better.
Time Spent: 2 hours.
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Took some time to start adding particles, floating grass bits + wind. Just testing out on the main menu, these effects will be present (in some form) in nearly all levels.
Time Spent: 5.5 hours.
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Worked on making a level select screen.
Time Spent: 3 hours.
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Chose the games name: "Team or Not". It is simple and from what I can tell, unused.
Also I added a graphic for the users cursor / keyboard ui interaction. I think it adds a lot for very little work.
Time Spent: 2.5 hours.
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Lots of work on the UI. Aside from a title/logo I think the theming portion is complete.
Time Spent: 7 hours.
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A bit of art, save point flags now fit in & a basic moving platform.
Time Spent: 2 hours.
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Made some proper art for the pushable boxes. They have little arrows that change colour depending on thier individual gravity direction.
Time Spent: 2.5 hours.
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Spent a lot of time trying to write music with varied success. I have one song that would fit the game quite well. Additionally I fixed another physics bug & started on prettying up the menus
Time Spent: 8 hours.
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Made a new sliding door type that intentionally doesnt pull people along if they are standing on it. This is to make little traps and annoyances for players.
Made some art for the doors, this took more time than expected.
Time Spent: 2.5 hours.
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I thought I was done with physics, but it turns out there were many small bugs leftover. I think I have squashed them all now.
The largest bug was when two entities just barely touched, the normal of the collision reported would be incorrect.
Pushing entities is nearly perfect, likely as perfect as it will get.
Time Spent: 9 hours.
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Spent lots of time debugging player - player interactions and messing with moving platforms. Lots of progress, moving platform is nearly done, however there is still a small bug with pushing.
Added new frames from my animator to the jump for a smoother transition from going up to falling.
Time Spent: 3 hours.
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I started out working on moving platforms, but ended up making it so players can push/pull eachother precisely.
Time Spent: 5 hours.
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Spent time in three areas:
- I spent quite a bit of time listening to some game music that I purchased to try and find fitting songs
- Moved the project into its own git repo & re-organized much of the assets within it
- I implemented switches, doors and moving platforms.
- The switches have various modes, and can be hooked up very easily.
- The moving platforms still need a bit of work.
Time Spent: 4 hours.
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Worked on getting animations into the game, spent a lot of time fiddeling, but they generally look quite good now.
Time Spent: 4 hours.
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Today I fought with screen sizing issues. Not shown in the gif above is how I handled the problem of very wide screens. The silver lining of this issue is that the fix is very re-usable, which feels nice to stumble upon.
Time Spent: 1.25 hours.
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Got moving clouds working, I think they look nice & add some motion to the scenes.
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- Working on background art, it's more difficult than expected, however I am getting close.
- Screen recording has a decent amount of stuttering which will need to be addressed.