Level Select Movement
Finally have the keyboard+gamepad movement in the overworld implemented. Still lots to do for this view however.
Not shown in the video above is mouse movement which also works by clicking levels to move the camera.
Time Spent: 5.5 hours.
This took an enormous amount of time.
A lot of time was wasted trying to get this to all work with control nodes floating in amongst the map. This would have allowed me to re-use the cursor snapping code I had. But combining the very general ui cursor snapping system with the map+camera system proved to be a bad idea & complicated things immensly, so I tore it out.
I spent at least 1.5 hours of this having further graphics issues. However I finally figured out the root issue and solved it!
Plan for next time: #
- Make levels completable, so they store some save state
- Hook that up to the level dots / the map
- Make a bunch of debug levels so I can test the whole system with jumping in and out of the map/gameplay
- Previous: Even More Level Select Tooling
- Next: Completing Levels Unlocks Islands