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Benedict Fogwell

Local Multiplayer Things

Worked on setting up local multiplayer, it has been more difficult than expected. I got a good amount of work done on input settings for multiple players however.

Time Spent: 8.5 hours.


The issue with local multiplayer is that many of my fancy rendering techniques do not easily work with multiple viewports (ie split-screen). They may be impossible, it is hard to say without putting in many hours to find out.

So I am at an impass, do I:

I am not sure yet.