Local Multiplayer Things
Worked on setting up local multiplayer, it has been more difficult than expected. I got a good amount of work done on input settings for multiple players however.
Time Spent: 8.5 hours.
The issue with local multiplayer is that many of my fancy rendering techniques do not easily work with multiple viewports (ie split-screen). They may be impossible, it is hard to say without putting in many hours to find out.
So I am at an impass, do I:
- Take a week (or more) to get split screen to work?
- Change the gameplay to accomodate having a single camera, or even a static camera?
- Drop local multiplayer entirely?
I am not sure yet.
- Previous: Lobby Art & Networking